PuzzleArchitect app icon

PuzzleArchitect

Blueprint your escape-room quest.

Lay out puzzles, triggers, objects and endings on a drag-and-link canvas. Write the hints. Run Logic Check to catch deadlocks and dead ends before a single player walks in.

  • Free
  • Works offline
  • iPhone & iPad

Anatomy of a quest

Five kinds of block. Infinite quests.

Every quest is a graph. Drop blocks on the canvas, link them with Then, Needs and Gives, and the whole story is visible on one sheet.

Puzzle

The challenge itself: solution, difficulty, minutes, hints and attached files.

Gentle · Steady · Tricky · Hard · Fiendish

Trigger

What sets things moving, from the first second to the final alarm.

Game start · Timer · Player action · Host cue

Condition

A gate that waits for its inputs before letting players through.

All inputs · Any input · At least N

Object

Keys, tools and props. Mark what players start with, and where the rest is hidden.

Location · Starts with players

Outcome

Every way the game can end, so no player is ever left without a finale.

Victory · Partial win · Failure · Secret ending

How it works

From blank table to run-ready in five moves.

Pick a structure

Start from a ready-made shape with real blocks and links, then rename and bend it to your story.

LinearBranchingParallelMulti-Path

Draw the blueprint

Drag blocks, link them, snap to the grid and glance at the mini map. Haptics confirm every selection and link.

Write the puzzles

Choose from 16 mechanics, then add the solution, hints in levels, the objects needed, and photos, documents or audio.

Run Logic Check

The quest's real dependency graph is replayed from the start. Every finding tells you what is wrong and how to fix it.

Save a version

Freeze a named version before a big change and keep a change log of what moved and why.

Export & host

Print a one-page blueprint with a written index of puzzles, solutions and hints, or share the quest as a file.

Features

Everything a game designer keeps on the table.

Drag-and-link blueprint

A zoomable canvas with chapters, parallel tracks, a mini map, grid snapping and haptics.

16 puzzle mechanics

Ciphers, logic grids, light puzzles, mirrors and more, each with a craft tip, typical minutes and difficulty.

Hint ladders

Write the solution once, then stack hints from a nudge to a giveaway, so hosts never improvise.

Logic Check

Finds unreachable puzzles, deadlock loops, late objects and endings nobody can reach.

Versions & change log

Name a version before a risky edit. Every change is noted, so you can see how the quest grew.

Offline & private

Works fully offline. Your quests stay on this device. No account, no sign-in.

Logic Check

Find the bug before the players do.

A quest that cannot be finished is the worst thing a game night can reveal. Logic Check plays your blueprint through from the start and explains every problem in plain words, with a jump straight to the blocks involved.

Errorblocks the quest
Warningworth a look
Notepolish
ErrorCycle

Foghorn Sequence, Tide Bell Cipher wait for each other.

Remove one link in the loop, or set the join rule of one block to Any input.

ErrorUnreachable

No path leads from the start to Bosun's Knot Board.

Link it from a block that players reach, or from a Game start trigger.

ErrorLate object

Galley Key is only given after the block that needs it.

Hand it over earlier in the flow.

WarningDead end

Players who finish Storm Cellar Search cannot reach any ending from there.

Link it onward to a puzzle, condition or outcome.

NoteUnsolved puzzle

Tide Bell Cipher has no solution written down.

Open the puzzle and add the solution, so a host can run it.

Puzzle library

Sixteen mechanics, ready to borrow.

Archive & export

Take the quest out of the app.

Hand a finished sheet to your game master, print it for the wall, or back everything up in one file.

PDF

PDF sheet

The blueprint on one page, then a written index of puzzles, solutions and hints.

PNG

PNG image

A sharp picture of the whole blueprint.

JSON

JSON structure

This quest with versions and files, ready to import again.

ALL

Full backup

Every quest, version, the shelf and attached files in one file you can restore.

Contact

Questions, ideas, bug reports?

Tell us what your quest needs. We read every message.

mail@margintheory.click
PuzzleArchitect app icon

Your next game night starts on the blueprint.

Free on the App Store for iPhone and iPad.